On Emptiness (or, On Finishing with a Blank Canvas)

A paper presented at the xCoAx 2017 conference, “On Emptiness (or, On Finishing with a Blank Canvas)”:

Starting from a review of monochromatic art, minimalism, and conceptualism, this paper attempts to understand the significance of these approaches to processor-based arts, looking at a dominant strategy in these works, the deployment of destructive processes. The paper then studies a series of recent works by Austrian software artist Lia, that are closer to the roots of monochromatic painting, suprematism, and constructivism, and are based in a deeply procedural and conceptual approach that we describe as a constructive process.

Temporary Library of Portuguese Media Art for xCoAx


During this year’s xCoAx conference we presented the Temporary Library of Portuguese Media Art for xCoAx, curated by Alessandro Ludovico and co-curated by Luísa Ribas and myself.

The Temporary Library project relies on the concept of metaphorically breaking the classic boundaries of libraries. It means to bring publications in places where they’re not necessarily known, finally expanding and redefining in a contemporary sense, the public role of libraries. This project is about creating a temporary small library of Portuguese Media Art printed publications, which will be available during the xCoAx International Conference in Lisbon. Publishers and individuals have been asked to donate publications, and a specific space will be dedicated to consult the library. At the end of the conference the Temporary Library will be donated to the Faculty of Fine-Arts, University of Lisbon (FBAUL), and will form a special collection, available to be temporary lent as a whole, under certain conditions.

Patterns for Serendipity in Interaction Design

At xCoAx 2017, a paper by Ricardo Melo and myself, “Patterns for Serendipity in Interaction Design”:

With today’s filtering and personalisation of digital content, there is a growing need for systems that actively promote novel interactions and that allow the user to discover new, unsought information. As such, this paper starts by addressing the need for these serendipitous systems and how one can design for serendipity considering its unpredictable nature. We then propose a series of user patterns that define the mental model that is more conducive to serendipitous experiences, derived from our revision of the literature as well as our observations. Finally, and through an analysis of the state of the art, we propose a tentative series of design patterns at both the implementation and interaction level, which constitute a framework for the design of interactive systems that afford the experience of serendipity.

Interaction under Interference

At xCoAx 2017, a paper by Luís Eustáquio and myself, “Interaction under Interference”:

With today’s filtering and personalisation of digital content, there is a growing need for systems that actively promote novel interactions and that allow the user to discover new, unsought information. As such, this paper starts by addressing the need for these serendipitous systems and how one can design for serendipity considering its unpredictable nature. We then propose a series of user patterns that define the mental model that is more conducive to serendipitous experiences, derived from our revision of the literature as well as our observations. Finally, and through an analysis of the state of the art, we propose a tentative series of design patterns at both the implementation and interaction level, which constitute a framework for the design of interactive systems that afford the experience of serendipity.