Re:Coimbra

The new @c release in Galaverna, Re:Coimbra, is now out!

Re:Coimbra was composed in 2018 by Pedro Tudela and Miguel Carvalhais, from original recordings by Luís Antero produced for the Sound Archive of the Historic Centre of Coimbra.

Commissioned by Catarina Pires and José Miguel Pereira for Dar A Ouvir: Paisagens Sonoras da Cidade. Premiered live on August 30, 2018, at the Church of the Convent of São Francisco, Coimbra.

Special Issue of the Journal of Science and Technology of the Arts: xCoAx 2018

The Journal of Science and Technology of the Arts has just released a special issue with a selected set of extended papers from the xCoAx 2018 conference. The issue includes works by Graziele Lautenschlaeger, Frieder Nake, Alessandro Ludovico, Marta Flisykowska, Rodrigo Hernández-Ramírez, Pedro Costa, and was guest-edited by André Rangel, Luísa Ribas, Mario Verdicchio, and myself.

Open access at artes.ucp.pt/citarj/

Narrative Games in Ergodic Media

A paper with Pedro Cardoso at Communication Studies n. 27, vol. 2:

Computational media allow the development of very particular relationships with readers. Their nature allows them to register static information but also complex and contingent behaviours that they are capable to operationalise, thus becoming interactive and immersive. These media exist in a dual state between a surface layer and a subface layer. These two are inextricably connected, with the subface often becoming a black box that can only be peered at through surface effusions that both mediate and isolate it. The procedural layer of the subface can be discovered through a process of virtuosic interpretation that allows readers to form a theory of system, breeding empathy with it, and ultimately, transferring some of its processes to their minds. This paper focuses on how virtuosic interpretation is developed, and how from it stems the development of a unique kind of aesthetic experience. It explores how computational media, through anamorphosis and a dialectics of aporia and epiphany, become narrative games.