Proceedings of xCoAx 2022

The proceedings of xCoAx 2022, the tenth conference on Computation, Communication, Aesthetics, and X, are now available at 2022.xcoax.org. Edited by Mario Verdicchio, Miguel Carvalhais, Luísa Ribas & André Rangel. Designed by Ana Isabel Teixeira & Eliana Rodrigues.

Art and Computation

What is computational art? How does it involve us in unprecedented aesthetic relationships, making us part of works and even transforming them? This book looks at how computation causes an ontological shift that turns dynamics, causality, and cognition into central components of art, artistic practices, and aesthetics. Computational art is more conceptual than perceptual; it is performative, experiential, situated, experimental, creative, and intersubjective. Computational art is unstable, generative, and irreducible, and as such, it has unique transformative potential. Art and Computation calls attention to computation as a tool, material, medium, and art. It calls for developing aesthetic experiences predicated on our engagement with and attunement to the computational core of art.

Now available to preorder at V2_