Publications

Books

Conference papers, book chapters and journal articles

  1. Cardoso, Pedro, and Miguel Carvalhais. “Traversal by repetition: Reprising in video games.16th International Meeting of Art and Technology: #16.ART: Artis intelligentia: Imagining the Real. Porto: i2ADS, 2017. 184-190.
  2. Tomé-Marques, Horácio, and Miguel Carvalhais. “I Will Play the Electric Brain: The Manipulation of the Brain’s Electric Capacity, and Clusters, Through Sensing and Imagination, to Synthesize Sound Entities.16th International Meeting of Art and Technology: #16.ART: Artis intelligentia: Imagining the Real. Porto: i2ADS, 2017. 100-113.
  3. Teixeira, Ivo, Pedro Tudela, and Miguel Carvalhais. “A relação do corpo com os ecrãs em ambientes físicos.16th International Meeting of Art and Technology: #16.ART: Artis intelligentia: Imagining the Real. Porto: i2ADS, 2017. 114-121.
  4. Carvalhais, Miguel. “On Emptiness (or, On Finishing with a Blank Canvas).xCoAx 2017: Proceedings of the Fifth Conference on Computation, Communication, Aesthetics & X. Eds. Ribas, Luísa, et al. Lisbon, 2017.
  5. Melo, Ricardo, and Miguel Carvalhais. “Patterns for Serendipity in Interaction Design.xCoAx 2017: Proceedings of the Fifth Conference on Computation, Communication, Aesthetics & X. Eds. Ribas, Luísa, et al. Lisbon, 2017.
  6. Eustáquio, Luís, and Miguel Carvalhais. “Interaction under Interference.xCoAx 2017: Proceedings of the Fifth Conference on Computation, Communication, Aesthetics & X. Eds. Ribas, Luísa, et al. Lisbon, 2017.
  7. Carvalhais, Miguel, and Pedro Cardoso. “Creation of Meaning in Processor-based Artefacts.ISEA 2017 Bio-Creation and Peace. Eds. Arango, Julián Jaramillo, Andrés Burbano and Felipe César Londoño. Manizales: Department of Visual Design, Universidad de Caldas, 2017. 408-414.
  8. Melo, Ricardo, and Miguel Carvalhais. “Valuably Unsought: Systems for Digital Serendipity.ISEA 2017 Bio-Creation and Peace. Eds. Arango, Julián Jaramillo, Andrés Burbano and Felipe César Londoño. Manizales: Department of Visual Design, Universidad de Caldas, 2017. 515-522.
  9. Teixeira, Ivo, Pedro Tudela, and Miguel Carvalhais. “Do Cinema Expandido ao Espaço Aumentado na Produção Artística: Um Caso de Estudo no Espaço Urbano.Arte Pública na Era da Criatividade Digital. Universidade Católica do Porto, 2017.
  10. Carvalhais, Miguel, and Pedro Cardoso. “Searching Meaning Through Procedurality in Computational Artefacts.Designa. Covilhã, 2016.
  11. Melo, Ricardo, Marta Santos, Pedro Cardoso, and Miguel Carvalhais. “Serendipitous Information and the Design Process: A Case Study.Designa. Covilhã, 2016.
  12. Sá, Mécia, Miguel Carvalhais, and Francisco Providência. “Reflexão sobre a criação de conhecimento em Design de Informação.Designa. Covilhã, 2016.
  13. Melo, Ricardo, and Miguel Carvalhais. “Regarding Value in Digital Serendipitous Interactions.Journal of Science and Technology of the Arts 8.2 (2016): 37-44.
  14. Cardoso, Pedro, and Miguel Carvalhais. “Playing in 7D: An Action-Oriented Framework for Video Games (a summary).xCoAx 2016. Eds. Verdicchio, Mario, et al. Bergamo, 2016. 138-159.
  15. Melo, Ricardo, and Miguel Carvalhais. “Defamiliarisation Towards Divergency.xCoAx 2016. Eds. Verdicchio, Mario, et al. Bergamo, 2016. 43-51.
  16. Teixeira, Ivo, Pedro Tudela, and Miguel Carvalhais. “Augmented Space in Artistic Production: The Relationship Between Moving Image and Physical Environments.International Conference on Live Interfaces. Eds. Magnusson, Thor, Chris Kiefer and Sam Duffy. Brighton, 2016. 210-218.
  17. Teixeira, Ivo, Miguel Carvalhais, and Pedro Tudela. “A relação entre a imagem em movimento e o espaço físico.Avanca | Cinema. Avanca, 2016.
  18. Irkdas Dogu, Derya, Raul Pinto, A. Can Ozcan, Joaquim Vieira, Paul Atkinson, and Miguel Carvalhais. “Designing Research Tools: Empirical knowledge as a base for future beekeeping.” UD16: 5th PhD in Design Research Forum. Aveiro, 2016.
  19. Melo, Ricardo, and Miguel Carvalhais. “Convergence and Divergence: A Conceptual Model for Digital Serendipitous Systems.ISEA 2016. Hong Kong, 2016. 323-326.
  20. Melo, Ricardo, and Miguel Carvalhais. “Get Lost! and Filtershuffle: Designing mobile applications for unpredictability.UD15: Periphery and Promise, 4th PhD in Design Forum. Eds. Canli, Ece and Rita Maldonado Branco. Porto: PhD in Design Program, Faculty of Fine Arts, University of Porto, Portugal, 2015. 338-343.
  21. Carvalhais, Miguel, and Pedro Cardoso. “What Then Happens When Interaction is Not Possible: The Virtuosic Interpretation of Ergodic Artefacts.” Journal of Science and Technology of the Arts 7.1 (2015): 55-62.
  22. Carvalhais, Miguel, and Pedro Cardoso. “Beyond Vicarious Interactions: From Theory of Mind to Theories of Systems in Ergodic Artefacts.” xCoAx 2015. Glasgow, 2015. 139-150.
  23. Pinto, Raul, Paul Atkinson, Joaquim Vieira, and Miguel Carvalhais. “Designing with Biological Generative Systems: Choice by Emotion.” xCoAx 2015. Glasgow, 2015. 289-295.
  24. Carvalhais, Miguel. “Entre o ofício e a persona.Formato Instável. Eds. Drumond, João and Horácio Frutuoso. Porto: Drumond Frutuoso, 2015. 29-31.
  25. Melo, Ricardo, and Miguel Carvalhais. “Sentience and Information Encountering in the Digital Medium.” Proceedings of 7th International Conference on Digital Arts. Eds. Bidarra, José, et al. Óbidos: Artech-International, 2015. 257-260.
  26. Carvalhais, Miguel. “As Regras do Jogo.Diário de Bordo. Porto: Expedição, 2014. 101-106.
  27. Melo, Ricardo, and Miguel Carvalhais. “Meaningful Accidental Discoveries: The Design of Serendipity on the Web.” 3º Encontro Nacional de Doutoramentos em Design. Aveiro, 2014.
  28. Cardoso, Pedro, and Miguel Carvalhais. “Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games.” INTER-FACE — Second International Conference on Live Interfaces. Lisboa, 2014.
  29. Tomé-Marques, Horácio, Bruce Pennycook, and Miguel Carvalhais. “Brain: the ultimate enactive interface?INTER-FACE — Second International Conference on Live Interfaces. Lisboa, 2014.
  30. Pinto, Raul, Miguel Carvalhais, Paul Atkinson, and Miguel Vieira. “How do we relate to unconventional artifacts? Designing with biological generative systems aimed at customization.” DESIGNA2014 – Desejo / Desire, International Conference on Design Research. Covilhã: Universidade da Beira Interior 2014.
  31. Sá, Mécia, Miguel Carvalhais, and Francisco Providência. “PoliVis — Ferramenta de Investigação para Análise de Informação Política.” DESIGNA2014 – Desejo / Desire, International Conference on Design Research. Covilhã: Universidade da Beira Interior 2014.
  32. Monteiro, Juliana, Carla Morais, and Miguel Carvalhais. “O Livro Digital de Narrativa Multilinear na Esfera Educativa: Uma experiência de desenvolvimento e utilização com alunos do 1º ciclo do ensino básico.ticEDUCA 2014: III Congresso Internacional das TIC na Educação. Eds. Lobato Miranda, Guilhermina, Maria Elvira Monteiro and Pedro Torres Brás. Lisboa: Instituto da Educação da Universidade de Lisboa, 2014. 42-49.
  33. Cardoso, Pedro, and Miguel Carvalhais. “Transcoding Action: Embodying the game.ISEA 2014. Dubai, 2014. 324-329.
  34. Cardoso, Pedro, and Miguel Carvalhais. “Profiling: A traversal between the player and the game system.Videogames 2014. Barcelos, 2014.
  35. Carvalhais, Miguel, Pedro Tudela, and Lia. “M.M.M.M. – A Sound and Visual Installation.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 407-415.
  36. Cardoso, Pedro, and Miguel Carvalhais. “Un-De-Focused: Variations of Attention in Player Action in Video Games.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 169-184.
  37. Tomé-Marques, Horácio, João Menezes, Bruce Pennycook, and Miguel Carvalhais. “From the Unseen to the S[cr]een. EshoFuni, an Approach Towards Real-time Representation of Brain Data.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 333-342.
  38. Cardoso, Pedro, and Miguel Carvalhais. “In/action: An exploratory approach to dysfunctional responsiveness in interactive narratives and video games.Avanca | Cinema. Avanca, 2014. 1231-1236.
  39. Carvalhais, Miguel. “Deep Listening to Software.” Mono #2: Cochlear Poetics: Writings on Music and Sound Arts. Eds. Carvalhais, Miguel and Pedro Tudela. Porto: i2ADS, 2014. 103-118.
  40. Cardoso, Pedro, and Miguel Carvalhais. “Breaking the Game: The Traversal of the Emergent Narrative in Video Games.” Journal of Science and Technology of the Arts 5.1 (2013): 25-31.
  41. Carvalhais, Miguel. “A Draft: For a Theory of Simulation as Agency in Artificial Aesthetic Artifacts.” OuUnPo(RTO). Eds. Squitieri, Claudia and Samon Takahashi. London: Dent-de-Leone, 2013. 46-55.
  42. Carvalhais, Miguel. “Traversal Hermeneutics: The Emergence of Narrative in Ergodic Media.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Bergamo, 2013. 51-60.
  43. Cardoso, Pedro, and Miguel Carvalhais. “Between Thinking and Actuation in Video Games.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 163-171.
  44. Melo, Ricardo, and Miguel Carvalhais. “The Design of Horacle: Inducing Serendipity on the Web.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 183-191.
  45. Eustáquio, Luís, Miguel Carvalhais, and Ricardo Lafuente. “Exploring Open Hardware in the Image Field.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 241-248.
  46. Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Generative Designing with Biological Systems — Searching for Production Tools Aimed at Individualization.” Crafting the Future, 10th European Academy of Design Conference. Gothenburg, 2013.
  47. Cardoso, Pedro, and Miguel Carvalhais. “Variations in the Mechanics of Retro Video Games (A Case Study).” 2º Encontro Nacional de Doutoramentos em Design. Porto, 2013.
  48. Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Sistemas Generativos Biológicos: Ferramentas de Produção Para a Individualização.” 2º Encontro Nacional de Doutoramentos em Design. Porto, 2013.
  49. Cardoso, Pedro, and Miguel Carvalhais. “Traversing the Emerging Narrative in Interactive Narratives and Video Games.” Avanca | Cinema. Avanca, 2013.
  50. Cardoso, Pedro, and Miguel Carvalhais. “Transcoding Action: A Perspective on the Articulation Between the Player’s and System’s Actions in Video Games.” Videogames 2013. Coimbra, 2013.
  51. Cardoso, Pedro, and Miguel Carvalhais. “Versioning Classic Retro Video Games (a Case Study).” Designa 2013. Covilhã, 2013.
  52. Carvalhais, Miguel. “Unfolding and Unwinding, a Perspective on Generative Narrative.” ISEA 2012 Albuquerque: Machine Wilderness. Ed. Polli, Andrea. Albuquerque, NM, 2012. 46-51.
  53. Carvalhais, Miguel. “Artificial Aesthetics as Tulpas: Regarding Narratives as Thoughtforms.” Avanca | Cinema. Avanca, 2012. 903-907.
  54. Marková, Kateřina, and Miguel Carvalhais. “Digital Dying in Personal Information Management: An Introduction to Thanatosensitive Information Management.” Centre for Death & Society Conference 2012. Bath Royal Literary and Scientific Institute (BRLSI), Bath, 2012.
  55. Cardoso, Pedro, and Miguel Carvalhais. “In/action: An exploratory approach to responsiveness in interactive narratives and videogames.” Avanca | Cinema. Avanca, 2012.
  56. Cardoso, Pedro, and Miguel Carvalhais. “A perspective on action and chronology on interactive narratives and videogames.” Avanca | Cinema. Avanca, 2012.
  57. Cardoso, Pedro, and Miguel Carvalhais. “Para um Modelo da Dinâmica da Ação nos Videojogos.” 1º Encontro Nacional Doutoramentos em Design. Universidade de Aveiro, 2012.
  58. Ribeiro, Jorge, and Miguel Carvalhais. “Web Design Patterns for Mobile Devices.” PLoP 2012. Tucson, AZ, 2012.
  59. Melo, Ricardo, and Miguel Carvalhais. “Designing For Serendipity: Systems and Methods for Serendipitous Discoveries on the Web.” Artech, Crossing Digital Boundaries. Faro, 2012.
  60. Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Sistemas generativos biológicos: ferramentas de produção para a personalização.” 1º Encontro Nacional Doutoramentos em Design. Aveiro, 2012.
  61. Cardoso, Pedro, and Miguel Carvalhais. “Explorations on Action Depth in Video Games.” Videogames 2012. Lisboa, 2012.
  62. Carvalhais, Miguel. “A Perspective on Perspective and on the Genesis of Generative Narrative.” Generative Art. Roma, 2011. 332-342.
  63. Carvalhais, Miguel. “Procedural Taxonomy: An Analytical Model for Artificial Aesthetics.” ISEA 2011, 17th International Symposium on Electronic Art. Istambul, 2011.
  64. Carvalhais, Miguel. “The emergence of narrative: procedural creation of narrative in artificial aesthetic artifacts.” Avanca | Cinema. Avanca, 2011. 416-420.
  65. Carvalhais, Miguel. “Cinco (inter)dependências.” Pangrama. Gume & Happy Jungle, Porto, 2011.
  66. Carvalhais, Miguel. “Towards a Model for Artificial Aesthetics: Contributions to the Study of Creative Practices in Procedural and Computational Systems.” PhD Thesis, Universidade do Porto, 2010.
  67. Carvalhais, Miguel. “Towards a Model for Artificial Aesthetics.” Generative Art. Milan, 2010. 343-357.
  68. Carvalhais, Miguel. “Little Machines.” The Mag.net Reader 3: Processual Publishing. Actual Gestures. Eds. Ludovico, Alessandro and Nat Muller: OpenMute, 2008. 98-101.
  69. Carvalhais, Miguel. “Learning and Studying Interaction Design Through Design Patterns.” PLoP 2008. Nashville, TN, 2008.
  70. Carvalhais, Miguel. “Áudio-Visão, Interacção / Cognição.” Rectina, 2006.
  71. Carvalhais, Miguel. “O Século dos Computadores Merece uma Música Própria.” Vector, 2005.
  72. Carvalhais, Miguel. “Code Acts.” Abstraction Now. Eds. Pfaffenbichler, Norbert & Sandro Droschl. Vienna: Edition Camera Austria, 2004. 86-89.

Conference proceedings

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