Publications

Books

Conference papers, book chapters and journal articles

  • Carvalhais, Miguel, and Pedro Cardoso. “Searching Meaning Through Procedurality in Computational Artefacts.Designa. Covilhã, 2016.
  • Melo, Ricardo, Marta Santos, Pedro Cardoso, and Miguel Carvalhais. “Serendipitous Information and the Design Process: A Case Study.Designa. Covilhã, 2016.
  • Sá, Mécia, Miguel Carvalhais, and Francisco Providência. “Reflexão sobre a criação de conhecimento em Design de Informação.Designa. Covilhã, 2016.
  • Melo, Ricardo, and Miguel Carvalhais. “Regarding Value in Digital Serendipitous Interactions.Journal of Science and Technology of the Arts 8.2 (2016): 37-44.
  • Cardoso, Pedro, and Miguel Carvalhais. “Playing in 7D: An Action-Oriented Framework for Video Games (a summary).xCoAx 2016. Eds. Verdicchio, Mario, et al. Bergamo, 2016. 138-159.
  • Melo, Ricardo, and Miguel Carvalhais. “Defamiliarisation Towards Divergency.xCoAx 2016. Eds. Verdicchio, Mario, et al. Bergamo, 2016. 43-51.
  • Teixeira, Ivo, Pedro Tudela, and Miguel Carvalhais. “Augmented Space in Artistic Production: The Relationship Between Moving Image and Physical Environments.International Conference on Live Interfaces. Eds. Magnusson, Thor, Chris Kiefer and Sam Duffy. Brighton, 2016. 210-218.
  • Teixeira, Ivo, Miguel Carvalhais, and Pedro Tudela. “A relação entre a imagem em movimento e o espaço físico.Avanca | Cinema. Avanca, 2016.
  • Irkdas Dogu, Derya, Raul Pinto, A. Can Ozcan, Joaquim Vieira, Paul Atkinson, and Miguel Carvalhais. “Designing Research Tools: Empirical knowledge as a base for future beekeeping.” UD16: 5th PhD in Design Research Forum. Aveiro, 2016.
  • Melo, Ricardo, and Miguel Carvalhais. “Convergence and Divergence: A Conceptual Model for Digital Serendipitous Systems.ISEA 2016. Hong Kong, 2016. 323-326.
  • Melo, Ricardo, and Miguel Carvalhais. “Get Lost! and Filtershuffle: Designing mobile applications for unpredictability.UD15: Periphery and Promise, 4th PhD in Design Forum. Eds. Canli, Ece and Rita Maldonado Branco. Porto: PhD in Design Program, Faculty of Fine Arts, University of Porto, Portugal, 2015. 338-343.
  • Carvalhais, Miguel, and Pedro Cardoso. “What Then Happens When Interaction is Not Possible: The Virtuosic Interpretation of Ergodic Artefacts.” Journal of Science and Technology of the Arts 7.1 (2015): 55-62.
  • Carvalhais, Miguel, and Pedro Cardoso. “Beyond Vicarious Interactions: From Theory of Mind to Theories of Systems in Ergodic Artefacts.” xCoAx 2015. Glasgow, 2015. 139-150.
  • Pinto, Raul, Paul Atkinson, Joaquim Vieira, and Miguel Carvalhais. “Designing with Biological Generative Systems: Choice by Emotion.” xCoAx 2015. Glasgow, 2015. 289-295.
  • Carvalhais, Miguel. “Entre o ofício e a persona.Formato Instável. Eds. Drumond, João and Horácio Frutuoso. Porto: Drumond Frutuoso, 2015. 29-31.
  • Melo, Ricardo, and Miguel Carvalhais. “Sentience and Information Encountering in the Digital Medium.” Proceedings of 7th International Conference on Digital Arts. Eds. Bidarra, José, et al. Óbidos: Artech-International, 2015. 257-260.
  • Carvalhais, Miguel. “As Regras do Jogo.Diário de Bordo. Porto: Expedição, 2014. 101-106.
  • Melo, Ricardo, and Miguel Carvalhais. “Meaningful Accidental Discoveries: The Design of Serendipity on the Web.” 3º Encontro Nacional de Doutoramentos em Design. Aveiro, 2014.
  • Cardoso, Pedro, and Miguel Carvalhais. “Playing in 7D: Considerations for a study of a musical instrumentality in the gameplay of video games.” INTER-FACE — Second International Conference on Live Interfaces. Lisboa, 2014.
  • Tomé-Marques, Horácio, Bruce Pennycook, and Miguel Carvalhais. “Brain: the ultimate enactive interface?INTER-FACE — Second International Conference on Live Interfaces. Lisboa, 2014.
  • Pinto, Raul, Miguel Carvalhais, Paul Atkinson, and Miguel Vieira. “How do we relate to unconventional artifacts? Designing with biological generative systems aimed at customization.” DESIGNA2014 – Desejo / Desire, International Conference on Design Research. Covilhã: Universidade da Beira Interior 2014.
  • Sá, Mécia, Miguel Carvalhais, and Francisco Providência. “PoliVis — Ferramenta de Investigação para Análise de Informação Política.” DESIGNA2014 – Desejo / Desire, International Conference on Design Research. Covilhã: Universidade da Beira Interior 2014.
  • Monteiro, Juliana, Carla Morais, and Miguel Carvalhais. “O Livro Digital de Narrativa Multilinear na Esfera Educativa: Uma experiência de desenvolvimento e utilização com alunos do 1º ciclo do ensino básico.ticEDUCA 2014: III Congresso Internacional das TIC na Educação. Eds. Lobato Miranda, Guilhermina, Maria Elvira Monteiro and Pedro Torres Brás. Lisboa: Instituto da Educação da Universidade de Lisboa, 2014. 42-49.
  • Cardoso, Pedro, and Miguel Carvalhais. “Transcoding Action: Embodying the game.ISEA 2014. Dubai, 2014. 324-329.
  • Cardoso, Pedro, and Miguel Carvalhais. “Profiling: A traversal between the player and the game system.Videogames 2014. Barcelos, 2014.
  • Carvalhais, Miguel, Pedro Tudela, and Lia. “M.M.M.M. – A Sound and Visual Installation.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 407-415.
  • Cardoso, Pedro, and Miguel Carvalhais. “Un-De-Focused: Variations of Attention in Player Action in Video Games.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 169-184.
  • Tomé-Marques, Horácio, João Menezes, Bruce Pennycook, and Miguel Carvalhais. “From the Unseen to the S[cr]een. EshoFuni, an Approach Towards Real-time Representation of Brain Data.” xCoAx 2014: Proceedings of the second conference on Computation Communication Aesthetics and X. Eds. Carvalhais, Miguel and Mario Verdicchio. Porto, 2014. 333-342.
  • Cardoso, Pedro, and Miguel Carvalhais. “In/action: An exploratory approach to dysfunctional responsiveness in interactive narratives and video games.Avanca | Cinema. Avanca, 2014. 1231-1236.
  • Carvalhais, Miguel. “Deep Listening to Software.” Mono #2: Cochlear Poetics: Writings on Music and Sound Arts. Eds. Carvalhais, Miguel and Pedro Tudela. Porto: i2ADS, 2014. 103-118.
  • Cardoso, Pedro, and Miguel Carvalhais. “Breaking the Game: The Traversal of the Emergent Narrative in Video Games.” Journal of Science and Technology of the Arts 5.1 (2013): 25-31.
  • Carvalhais, Miguel. “A Draft: For a Theory of Simulation as Agency in Artificial Aesthetic Artifacts.” OuUnPo(RTO). Eds. Squitieri, Claudia and Samon Takahashi. London: Dent-de-Leone, 2013. 46-55.
  • Carvalhais, Miguel. “Traversal Hermeneutics: The Emergence of Narrative in Ergodic Media.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Bergamo, 2013. 51-60.
  • Cardoso, Pedro, and Miguel Carvalhais. “Between Thinking and Actuation in Video Games.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 163-171.
  • Melo, Ricardo, and Miguel Carvalhais. “The Design of Horacle: Inducing Serendipity on the Web.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 183-191.
  • Eustáquio, Luís, Miguel Carvalhais, and Ricardo Lafuente. “Exploring Open Hardware in the Image Field.” xCoAx 2013: Proceedings of the first conference on Computation Communication Aesthetics and X. Eds. Verdicchio, Mario and Miguel Carvalhais. Bergamo, 2013. 241-248.
  • Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Generative Designing with Biological Systems — Searching for Production Tools Aimed at Individualization.” Crafting the Future, 10th European Academy of Design Conference. Gothenburg, 2013.
  • Cardoso, Pedro, and Miguel Carvalhais. “Variations in the Mechanics of Retro Video Games (A Case Study).” 2º Encontro Nacional de Doutoramentos em Design. Porto, 2013.
  • Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Sistemas Generativos Biológicos: Ferramentas de Produção Para a Individualização.” 2º Encontro Nacional de Doutoramentos em Design. Porto, 2013.
  • Cardoso, Pedro, and Miguel Carvalhais. “Traversing the Emerging Narrative in Interactive Narratives and Video Games.” Avanca | Cinema. Avanca, 2013.
  • Cardoso, Pedro, and Miguel Carvalhais. “Transcoding Action: A Perspective on the Articulation Between the Player’s and System’s Actions in Video Games.” Videogames 2013. Coimbra, 2013.
  • Cardoso, Pedro, and Miguel Carvalhais. “Versioning Classic Retro Video Games (a Case Study).” Designa 2013. Covilhã, 2013.
  • Carvalhais, Miguel. “Unfolding and Unwinding, a Perspective on Generative Narrative.” ISEA 2012 Albuquerque: Machine Wilderness. Ed. Polli, Andrea. Albuquerque, NM, 2012. 46-51.
  • Carvalhais, Miguel. “Artificial Aesthetics as Tulpas: Regarding Narratives as Thoughtforms.” Avanca | Cinema. Avanca, 2012. 903-907.
  • Marková, Kateřina, and Miguel Carvalhais. “Digital Dying in Personal Information Management: An Introduction to Thanatosensitive Information Management.” Centre for Death & Society Conference 2012. Bath Royal Literary and Scientific Institute (BRLSI), Bath, 2012.
  • Cardoso, Pedro, and Miguel Carvalhais. “In/action: An exploratory approach to responsiveness in interactive narratives and videogames.” Avanca | Cinema. Avanca, 2012.
  • Cardoso, Pedro, and Miguel Carvalhais. “A perspective on action and chronology on interactive narratives and videogames.” Avanca | Cinema. Avanca, 2012.
  • Cardoso, Pedro, and Miguel Carvalhais. “Para um Modelo da Dinâmica da Ação nos Videojogos.” 1º Encontro Nacional Doutoramentos em Design. Universidade de Aveiro, 2012.
  • Ribeiro, Jorge, and Miguel Carvalhais. “Web Design Patterns for Mobile Devices.” PLoP 2012. Tucson, AZ, 2012.
  • Melo, Ricardo, and Miguel Carvalhais. “Designing For Serendipity: Systems and Methods for Serendipitous Discoveries on the Web.” Artech, Crossing Digital Boundaries. Faro, 2012.
  • Pinto, Raul, Miguel Carvalhais, and Paul Atkinson. “Sistemas generativos biológicos: ferramentas de produção para a personalização.” 1º Encontro Nacional Doutoramentos em Design. Aveiro, 2012.
  • Cardoso, Pedro, and Miguel Carvalhais. “Explorations on Action Depth in Video Games.” Videogames 2012. Lisboa, 2012.
  • Carvalhais, Miguel. “A Perspective on Perspective and on the Genesis of Generative Narrative.” Generative Art. Roma, 2011. 332-342.
  • Carvalhais, Miguel. “Procedural Taxonomy: An Analytical Model for Artificial Aesthetics.” ISEA 2011, 17th International Symposium on Electronic Art. Istambul, 2011.
  • Carvalhais, Miguel. “The emergence of narrative: procedural creation of narrative in artificial aesthetic artifacts.” Avanca | Cinema. Avanca, 2011. 416-420.
  • Carvalhais, Miguel. “Cinco (inter)dependências.” Pangrama. Gume & Happy Jungle, Porto, 2011.
  • Carvalhais, Miguel. “Towards a Model for Artificial Aesthetics: Contributions to the Study of Creative Practices in Procedural and Computational Systems.” PhD Thesis, Universidade do Porto, 2010.
  • Carvalhais, Miguel. “Towards a Model for Artificial Aesthetics.” Generative Art. Milan, 2010. 343-357.
  • Carvalhais, Miguel. “Little Machines.” The Mag.net Reader 3: Processual Publishing. Actual Gestures. Eds. Ludovico, Alessandro and Nat Muller: OpenMute, 2008. 98-101.
  • Carvalhais, Miguel. “Learning and Studying Interaction Design Through Design Patterns.” PLoP 2008. Nashville, TN, 2008.
  • Carvalhais, Miguel. “Áudio-Visão, Interacção / Cognição.” Rectina, 2006.
  • Carvalhais, Miguel. “O Século dos Computadores Merece uma Música Própria.” Vector, 2005.
  • Carvalhais, Miguel. “Code Acts.” Abstraction Now. Eds. Pfaffenbichler, Norbert & Sandro Droschl. Vienna: Edition Camera Austria, 2004. 86-89.

Conference proceedings

Special issues

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