INTER-FACE is the second International Conference on Live Interfaces. INTER-FACE is dedicated to problematising convergences and divergences between different understandings of performance technology. It seeks to expose a variety of motivations and approaches, and discuss how specific understandings of ‘liveness’, ‘immediacy’, ‘timing’ or ‘flow’ manifest in performance with digital media. INTER-FACE will discuss the principles and assumptions governing interaction design, including perspectives from art, philosophy, product design and engineering. INTER-FACE seeks to create a space of multiplicity, so as to problematise how different spheres of concerns inform different approaches to interface design.
Proud to help Adriana Sá and Alex McLean to make this happen this week in Lisbon.
“As Regras do Jogo” (The Rules of the Game), a text about the performance 00∞ by Pedro Tudela and João Gigante, was published in the book Diário de Bordo (Log Book), published by the Expedição project.
Agapornis, a new play by the Puppet Theater of Porto, premieres next Friday at the FIM program in TeCA. The music was created by us (with very special participations of Angelica V. Salvi and Susana Santos Silva).
We will be performing at Semibreve next Friday.
xCoAx 2015 is set to happen in the amazing city of Glasgow next June, with Alison Clifford as the Conference Chair. The call for papers, artworks and performances is now open until January 18 at xcoax.org.
The proceedings of xCoAx 2014, the Second Conference on Computation, Communication, Aesthetics and X are now available at 2014.xcoax.org
Sound installation: Cymbals, stands, transducers, speakers, contact microphones, computer, software, light.
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Paper published at xCoAx 2014, available as PDF.
M.M.M.M. is a generative sound and visual installation developed as a temporary exhibit for the Puppet Museum of Porto. It leans on the history of the museum and of the company that created it, the Puppet Theater of Porto, and develops a distributed sound composition with generative characteristics, built from sound recordings created through the manipulation of puppets and scenic objects from the archives of the company.